"Melt them All" v1.0 Update
Melt them All » Devlog
Update 1.0
Trailer now Available!
___________________________________
Changelog
Added
- Credits feature.
- Power receiver GUI for turret, explosive trap, and crusher.
- GUI that shows if spike traps have enough energy to work.
Changed
- Improved monster color.
- Adjusted tutorial.
- Power receiver now works as a battery and updated power receiver UI.
- Increased energy production rate and slightly increased the cost of buildings.
- Improved minecart and spike trap visuals.
- Conveyor now pulls on things behind it, making it easier to lay around traps.
- Reworked drill, which is now permanent but costs more.
- Made update cards smaller.
- Increased charge speed.
- Balanced blaster: increased fire rate, reduced energy cost, and reduced damage.
- Spawned more enemies, but they are slower.
- Improved enemy color and body parts layering.
- Bigger damage numbers, and player damage is now red.
- Improved enemy attack animation.
Fixed
- Drill not working if health is less than 10.
- Heat distribution not working correctly with multiple providers.
- Crusher not working.
- Power receiver no longer gets power when full.
- Buildings can now be correctly removed from the pipe system.
- Enemy bot navigating over traps and conveyor correctly.
- Synced conveyor correctly.
- Enemy spawn and movement in build mode.
- Prevented enemies from having negative movement speed.
- Planet selection showing the wrong color of planets.
Files
Melt_Them_All_v1_Linux.zip 37 MB
77 days ago
Melt_Them_All_v1_Windows.zip 36 MB
77 days ago
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Melt them All
Fast passed simulation game mixed with rogue-lite elements
Status | Released |
Author | coderKillo |
Genre | Action, Simulation |
Tags | 2D, Endless, Pixel Art, Roguelite, Space, upgrades |
More posts
- "Melt them All" v0.4 UpdateJun 25, 2024
- "Melt them All" v0.3 UpdateJun 02, 2024
- "Melt them All" v0.2 UpdateApr 29, 2024
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