"Melt them All" v1.0 Update


Update 1.0

Trailer now Available!

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Changelog

Added

  • Credits feature.
  • Power receiver GUI for turret, explosive trap, and crusher.
  • GUI that shows if spike traps have enough energy to work.

Changed

  • Improved monster color.
  • Adjusted tutorial.
  • Power receiver now works as a battery and updated power receiver UI.
  •  Increased energy production rate and slightly increased the cost of buildings.
  • Improved minecart and spike trap visuals.
  • Conveyor now pulls on things behind it, making it easier to lay around traps.
  • Reworked drill, which is now permanent but costs more.
  • Made update cards smaller.
  • Increased charge speed.
  • Balanced blaster: increased fire rate, reduced energy cost, and reduced damage.
  • Spawned more enemies, but they are slower.
  • Improved enemy color and body parts layering.
  • Bigger damage numbers, and player damage is now red.
  • Improved enemy attack animation.

Fixed

  • Drill not working if health is less than 10.
  • Heat distribution not working correctly with multiple providers.
  • Crusher not working.
  • Power receiver no longer gets power when full.
  • Buildings can now be correctly removed from the pipe system.
  • Enemy bot navigating over traps and conveyor correctly.
  • Synced conveyor correctly.
  • Enemy spawn and movement in build mode.
  • Prevented enemies from having negative movement speed.
  • Planet selection showing the wrong color of planets.

Files

Melt_Them_All_v1_Linux.zip 37 MB
77 days ago
Melt_Them_All_v1_Windows.zip 36 MB
77 days ago

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